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Flash MX: ActionScript  

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This course is intended for the intermediate to advanced Flash user who wants to learn ActionScript programming.

Cost:   

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Seminar Summary:

This course will cover such topics as ActionScri[t basics, planning movies, creating simple interactivity, creating video games, and much more. (see full course description)

 

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Training Course Syllabus:


Description
This course is intended for the intermediate to advanced Flash user who wants to learn ActionScript programming to add more complex interactivity to their movies than simple navigation.

Audience
This course is intended for the intermediate to advanced Flash user who wants to learn ActionScript programming.

Objectives
·  Create a system for the user to navigate through a movie.
·  Plan movies and the scripts so you can write reusable, efficient code without requiring rework later.
·  Allow users to type information, and store that and other data in variables, and write conditional code that responds differently depending on the user's actions.
·  Create a video game interface, allowing the user to move a character and fire at moving objects, including testing for item collisions.
·  Allow users to drag objects, with the objects snapping into place when they are dropped on specific targets.
·  Add common interface elements such as checkboxes, radio buttons, and list boxes to a movie using Flash's pre-made components.

Required Prerequisites
 ·  Flash MX: Level 2

Outline
    1. ActionScript Basics
      1. What Can You Do with ActionScript?
      2. Creating Basic Navigation with ActionScript
      3. Timeline Paths and Dot Notation
    2. Planning Movies
      1. Methods of Planning Movies
      2. Storyboarding and Flowcharting
      3. Creating Modularity in Flash
    3. Creating Simple Interactivity
      1. Variables
      2. Movie Clip Scripts
      3. Conditional Statements
    4. Creating a Video Game
      1. Responding to Key Presses
      2. Duplicating and Hiding Movie Clips
      3. Testing for Collisions and Animating an Object
    5. Creating Complex Interactivity
      1. Making Movie Clips Draggable
      2. Determining the DropTarget for a Dragged and Dropped Clip
      3. Arrays
      4. Loops
      5. Remembering Item Locations and Preventing Overlaps
      6. Debugging
      7. Comparing Arrays
    6. Components
      1. Using Pre-Built Components
      2. Radio Buttons
      3. Combo Boxes and Functions

    Seminar Summary:

    This course will cover such topics as ActionScri[t basics, planning movies, creating simple interactivity, creating video games, and much more. (see full course description)

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