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Flash MX: Level 2  

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Netcom Learning   

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This course is intended for students with some experience creating Flash animations, who want to build more efficient, optimized animations that allow for greater user interactivity.

Cost:   

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Seminar Summary:

In this course, students will work with symbols and instances, create extensive timelines with independent animations, build more complex navigation controls, work with sound, and more. (see full course description)

 

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Training Course Syllabus:


Description
In this course, you will work with symbols and instances, create extensive Timelines with independent animations, build more complex navigation controls, work with sound, and optimize your movies for viewing by your intended audience.

Audience
This course is intended for students with some experience creating Flash animations, who want to build more efficient, optimized animations that allow for greater user interactivity.

Objectives
·  Identify the advantages that symbol use has in building a Flash movie, identify and create the three types of symbols, and manage symbols within a movie using the Library palette.
·  Use scenes to organize content in large complex Timelines, and create frame labels to mark critical points in your Timeline.
·  Add advanced playback controls and interactive elements to a Flash movie (including remote rollovers and expanding menus), and create preloaders to ensure smooth playback of larger movie files over slow connections.
·  Import sounds into a project, work with sound properties, and edit sounds.
·  Test a movie while simulating a slow connection, identify factors that increase a movie's size and download time, and publish a movie using many of Flash's numerous publishing options.

Required Prerequisites
 ·  Flash MX: Level 1

Next Steps
 ·  Flash MX: ActionScript

Outline
    1. Symbols and Instances
      1. What is a Symbol?
      2. Graphic Symbols
      3. Movie Clip Symbols
      4. Button Symbols
      5. Managing Symbols and Instances
    2. Organizing Large Projects
      1. Scenes
      2. Frame Labels
    3. Interactivity in Flash
      1. Basic Playback Control
      2. Creating Advanced Navigation Controls
    4. Working with Sound
      1. Importing Sounds
      2. Event vs. Streaming Sounds
    5. Testing and Publishing a Flash Movie
      1. Evaluating Download Performance
      2. Optimization Factors
      3. Exporting and Publishing Movies

    Seminar Summary:

    In this course, students will work with symbols and instances, create extensive timelines with independent animations, build more complex navigation controls, work with sound, and more. (see full course description)

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