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Object-Oriented Programming Introduction  

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Netcom Learning   

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This course is intended for anyone interested in learning general object-oriented programming concepts.

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Seminar Summary:

This course will introduce students to the general principles underlying the practice of object-oriented programming. (see full course description)

 

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Training Course Syllabus:


Description
This course introduces you to general principles underlying the practice of object-oriented programming. The concepts and principles in this course are presented in a generic manner, and as such are intended to prepare the student for programming in virtually any object-oriented programming language. Where specific illustrations are required, they are presented through pseudo-code.

Audience
The target student is interested in learning general object-oriented programming concepts. This course provides a foundation for students desiring to go on and learn one or more object-oriented programming languages.

Objectives
·  Explain what constitutes an object-oriented approach to programming, and identify potential benefits of object-oriented programming over other approaches.
·  Describe the following aspects of object-oriented programming: objects, classes, subclassing, inheritance, and polymorphism.
·  List and describe the steps and critical attributes involved in a good software project plan.
·  List and describe key attributes of software analysis and design tools and methodologies.
·  Briefly describe the general benefits of using an object-oriented approach to developing windowed applications, including the use of application frameworks and class libraries.
·  Briefly describe the general benefits of using an object-oriented approach to developing Web applications.

Benefits
·  Students will learn general programming concepts that provide a basis for object programming in many different languages.

Required Prerequisites
 ·  Computer Fundamentals
 ·  Living Online

Outline
    1. Overview and Benefits of Object-oriented Programming
      1. Approaches to Software Design
      2. Evolution of the Object Model
      3. Benefits of Object Programming
    2. The Object Model
      1. Objects
      2. Classes
      3. Subclassing and Inheritance
      4. Polymorphism
    3. From Plan to Product
      1. Developing a Plan
      2. Identifying Software Requirements
      3. Designing a General Class Structure
      4. Building a General Application Framework
      5. Implementing Features
      6. Final Polishing
    4. Tools and Methodologies
      1. Analysis and Design Methodologies
      2. Notations
    5. Object Programming in Windowed Environments
      1. Benefits of OOP in Windowed Application Environments
      2. Application Frameworks and Class Libraries
    6. Object Programming for the Web
      1. How Web Applications Work
      2. Web Objects
      3. Building a Simple Object-oriented Program

    Seminar Summary:

    This course will introduce students to the general principles underlying the practice of object-oriented programming. (see full course description)

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